Saturday, July 16, 2011
Surface-Oriented CAD, Math, & Telescopes
One of the many projects eating away at my time has been an alternative approach to programatic CAD that I'm calling "surface-oriented CAD" (as apposed to CSG based CAD, like openscad). Loosely based of the code I had for generating models of mathematical objects, the sorts of things that surfcad makes easy to make are very different from in something like openscad. For example, this is easy:
You can read more at my original post. Some people may be most interested in the final section, in which I discuss my attempts to 3D print a telescope (designed with surfcad, of course) and the problems I'm running into.