Friday, August 02, 2013
New open source slicer: CuraEngine!
"Cura is the name of a divine figure whose name means "Care" or "Concern""Source: Wikipedia
Ever heard of Cura? Besides a divine figure, it's a 3D printing solution that is meant to be useful and usable to both beginning and advanced 3D printer users. David Braam is full-time developer of Cura, at Ultimaker. We recently released version 13.06, which was a major update. Compared to the previous version it looked... well ...exactly the same. But on the back-end, the engine that generates the toolpath from the mesh-surface model (e.g. the STL or AMF) was replaced by a new engine, written entirely from scratch.
The short summary is for this initial release:
- Faster slicing
What took hours now takes seconds. Also, this enabled us to create the following two features. - On-the-fly model preparation
There is no slicing button anymore because it starts processing right-away. - Live tweaking of slicing parameters
Because you see toolpaths re-appear whenever you change a setting, you can quicky find the optimal settings for your print job. - Model fixing
The engine can fix major problem in a model. - Multiple materials
The engine was built from the start with multi-head printing in mind. - Cross-platform
The Engine is written in C++ and released for Linux, Windows & Mac. Compilation on these and other platform should be trivial. - Open source
The license is Affero GPLv3.
A nice side effect of the new slicer is that it turns out to be fast, really fast. We decided to do something unconventional: removing the "Prepare for printing" button from Cura's interface entirely. It will just start slice the model in the background (with a low-priority). If you change the layer height or any other setting, it will just restart. If you don't change settings, it may already have finished before you're thinking to save the resulting G-Code to an SD card or print directly through USB. An extra, pretty useful, side-effect is that you can inspect the generated toolpath, change the settings and see the new toolpath preview appear automatically and quickly, without pushing a button.
Because Cura is developed to work with the Ultimaker and most other RepRap-based designs, we'd like to ask you what you think of the new engine. Also, because, like Cura (source), the Engine is released under the Affero GPL version 3, we'd love to see anyone benefit from this new solution and possibly help us improve it further.
Below is a 45-minute presentation on the Cura release, focusing mostly on the new Cura Engine.
Below is the interview with David by Andrew of 3DHacker.com:
Labels: announcements, G Codes, g-code file, host, host software, improvements, Mac, mesh, multiple materials, simulation window, stl
Thursday, September 20, 2007
We Strive To Improve...
Here's an idea or 3 I've been kicking around to improve the Darwin design. Maybe they'll have to wait for Mendel but here goes:
1. Y Belt gear to outside
Move the Y belt gear furthest from the Y motor to the other side of the
Y axis bearing. This probably means mounting the Y belt clamps on the X
axis square jig, but avoids filing that long flat - the gear now just
slips on the end.
2. Z motor on top
Move the Z motor to the diametrically opposite corner and take it
outside the build area. We gain another 60mm of build height - or save
700mm of steel rod & studding. Forrest suggests we also use the shaft coming out the front, not the back.
3. Beaded belt for belt drive.
The right toothed belt is hard to source and expensive. We might be able to use the
sort of stuff used for window blinds and securing vicious attack biros in the bank's foyer. Some testing will be needed, as will new methods of splicing the stuff. Here's an industrial supplier: http://www.raymortool.com/Gen_Info.html
Right, enough brainstorm. Back to testing the new extruder temperature code.
Vik :v)
1. Y Belt gear to outside
Move the Y belt gear furthest from the Y motor to the other side of the
Y axis bearing. This probably means mounting the Y belt clamps on the X
axis square jig, but avoids filing that long flat - the gear now just
slips on the end.
2. Z motor on top
Move the Z motor to the diametrically opposite corner and take it
outside the build area. We gain another 60mm of build height - or save
700mm of steel rod & studding. Forrest suggests we also use the shaft coming out the front, not the back.
3. Beaded belt for belt drive.
The right toothed belt is hard to source and expensive. We might be able to use the
sort of stuff used for window blinds and securing vicious attack biros in the bank's foyer. Some testing will be needed, as will new methods of splicing the stuff. Here's an industrial supplier: http://www.raymortool.com/Gen_Info.html
Right, enough brainstorm. Back to testing the new extruder temperature code.
Vik :v)
Labels: beaded belt, improvements, reprap