Friday, August 02, 2013

 

New open source slicer: CuraEngine!

"Cura is the name of a divine figure whose name means "Care" or "Concern""
Source: Wikipedia

Ever heard of Cura? Besides a divine figure, it's a 3D printing solution that is meant to be useful and usable to both beginning and advanced 3D printer users. David Braam is full-time developer of Cura, at Ultimaker. We recently released version 13.06, which was a major update. Compared to the previous version it looked... well ...exactly the same. But on the back-end, the engine that generates the toolpath from the mesh-surface model (e.g. the STL or AMF) was replaced by a new engine, written entirely from scratch.

The short summary is for this initial release:
The main goals for this new engine were to be able to implement innovative features that improve the quality of 3D printed objects, and to create a code structure that encourages further development. An intermediate goal was to release it with the baseline feature set that is common in slicing engines, including the ability to robustly handle many kinds of (problematic) models and generate support structures.

A nice side effect of the new slicer is that it turns out to be fast, really fast. We decided to do something unconventional: removing the "Prepare for printing" button from Cura's interface entirely. It will just start slice the model in the background (with a low-priority). If you change the layer height or any other setting, it will just restart. If you don't change settings, it may already have finished before you're thinking to save the resulting G-Code to an SD card or print directly through USB. An extra, pretty useful, side-effect is that you can inspect the generated toolpath, change the settings and see the new toolpath preview appear automatically and quickly, without pushing a button.

Because Cura is developed to work with the Ultimaker and most other RepRap-based designs, we'd like to ask you what you think of the new engine. Also, because, like Cura (source), the Engine is released under the Affero GPL version 3, we'd love to see anyone benefit from this new solution and possibly help us improve it further.

Below is a 45-minute presentation on the Cura release, focusing mostly on the new Cura Engine.


Below is the interview with David by Andrew of 3DHacker.com:



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Thursday, September 20, 2007

 

We Strive To Improve...

Here's an idea or 3 I've been kicking around to improve the Darwin design. Maybe they'll have to wait for Mendel but here goes:

1. Y Belt gear to outside

Move the Y belt gear furthest from the Y motor to the other side of the
Y axis bearing. This probably means mounting the Y belt clamps on the X
axis square jig, but avoids filing that long flat - the gear now just
slips on the end.

2. Z motor on top

Move the Z motor to the diametrically opposite corner and take it
outside the build area. We gain another 60mm of build height - or save
700mm of steel rod & studding. Forrest suggests we also use the shaft coming out the front, not the back.

3. Beaded belt for belt drive.

The right toothed belt is hard to source and expensive. We might be able to use the
sort of stuff used for window blinds and securing vicious attack biros in the bank's foyer. Some testing will be needed, as will new methods of splicing the stuff. Here's an industrial supplier: http://www.raymortool.com/Gen_Info.html

Right, enough brainstorm. Back to testing the new extruder temperature code.

Vik :v)

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