Friday, August 02, 2013

 

New open source slicer: CuraEngine!

"Cura is the name of a divine figure whose name means "Care" or "Concern""
Source: Wikipedia

Ever heard of Cura? Besides a divine figure, it's a 3D printing solution that is meant to be useful and usable to both beginning and advanced 3D printer users. David Braam is full-time developer of Cura, at Ultimaker. We recently released version 13.06, which was a major update. Compared to the previous version it looked... well ...exactly the same. But on the back-end, the engine that generates the toolpath from the mesh-surface model (e.g. the STL or AMF) was replaced by a new engine, written entirely from scratch.

The short summary is for this initial release:
The main goals for this new engine were to be able to implement innovative features that improve the quality of 3D printed objects, and to create a code structure that encourages further development. An intermediate goal was to release it with the baseline feature set that is common in slicing engines, including the ability to robustly handle many kinds of (problematic) models and generate support structures.

A nice side effect of the new slicer is that it turns out to be fast, really fast. We decided to do something unconventional: removing the "Prepare for printing" button from Cura's interface entirely. It will just start slice the model in the background (with a low-priority). If you change the layer height or any other setting, it will just restart. If you don't change settings, it may already have finished before you're thinking to save the resulting G-Code to an SD card or print directly through USB. An extra, pretty useful, side-effect is that you can inspect the generated toolpath, change the settings and see the new toolpath preview appear automatically and quickly, without pushing a button.

Because Cura is developed to work with the Ultimaker and most other RepRap-based designs, we'd like to ask you what you think of the new engine. Also, because, like Cura (source), the Engine is released under the Affero GPL version 3, we'd love to see anyone benefit from this new solution and possibly help us improve it further.

Below is a 45-minute presentation on the Cura release, focusing mostly on the new Cura Engine.


Below is the interview with David by Andrew of 3DHacker.com:



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Thursday, June 28, 2007

 

Memory hog is bacon


There has been a problem for some time (entirely my fault) with the RepRap simulation window (on the right above). When the machine is building it also does a virtual build in that window, adding a thin rectangular block for each line of polymer laid down.

Of course, for a build of any size, the number of rectangular blocks grows very large, and Java3D has to keep them all in memory. It eventually runs out of space.

But you can only see the last layer and the layer currently under construction. So I have now amended the software so that it keeps just those layers, and throws away all the ones underneath as they go out of sight. It replaces the thrown-away layers with the lower shell of the object taken from the triangles in the STL file. This shell is easy to calculate, as - when a slice is being taken for a layer of the build - the edges in the slice are precisely the lines across the STL triangles needed to make up the top edges of that lower shell.

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