Just got past the last peculiarity of the Beanshells scripting language and the gear profile displays. It would have never been possible without Vik's cog script as a starting point and his advice at critical moments. I'll be passing copies of the script around to the team as soon as I do a little code cleaning on it.
Very nice.
ReplyDeleteIt could probably also do with a hole for an axle and some little hub thing sticking out a bit that can be used to fasten it to the axle.
Can we produce gears of different sizes that still mesh correctly with each other?
***It could probably also do with a hole for an axle and some little hub thing sticking out a bit that can be used to fasten it to the axle.***
ReplyDeleteYou do all that with AoI.
***Can we produce gears of different sizes that still mesh correctly with each other?***
I think so. This routine figures the tooth placement from the pitch radius which, if I understand it correctly, is the place where the teeth of meshing gears interact.
What you do is decide on a pitch radius, say 130 mm and 13 teeth. Then you if you wanted a 13:6 gear ratio you'd go for 60 mm and 6 teeth.
I think that's how it works, let me try that and see...