In an e-mail, Adrian suggested that the two main criteria are:
- Ease of use for precise dimensioned mechanical design, and
- STL (or OPenRP) file output.
I (Adrian) have been looking at Art of Illusion (recommended by Vik Olliver) and at Blender (recommended by Michael van der Linden). AoI is certainly the easier of the two to use, and seems pretty powerful. Neither is designed as a CAD system; they're for 3D graphics and animation. But both have STL output (slightly experimental in the case of AoI) and so RepRap can use them. Now I've got the hang of them I intend to use them in anger to design the same part (a screw feed for a polymer injector for the RepRap machine), and see how I get on.
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